Eternal Caves Add-On

Materials & Gear


The Materials and Gear system adds a custom underground progression path built around material tiers and gem upgrades.
Materials are custom ores found underground, starting with Titanium Ore as the entry point into the progression. Once mined and smelted into ingots, they can be used to craft equipment such as tools and armor, each tier offering improved stats over the last. Each ore can only be mined by the previous tier or higher.
Pro Tip
An early Silk Touch enchantment is extremely valuable, as it lets you collect ore blocks ahead of time and save them until you have the required tier to mine them properly.
Higher-tier materials are harder to find, the deeper you venture and more risk you take the more you will be rewarded.

Material Tiers and Effects

Each Tier unlocks more gem slots and stronger Stats.
Tier
Effect
Base material for the entire system
Freezes Water
Accelerates Crop Growth
Summons Slow Hostiles
Burns wood beneath
Levitates Mobs and Items
Mutates Surrounding



Titanium Forge

Anything crafted with the Titanium Material needs to be crafted in the Titanium Forge, a custom crafting table.

All material armor tiers also have their own animations and particles.


The Forge Forge is expensive to craft, but it can also be found in
Dwarven Civilization
s.
Custom tools for example use Titanium Rod instead of normal sticks for increased strength and therefore cannot be crafted in a normal crafting table.

Special Equipment

Some sets are not part of the main ore progression, but are made out of more organic materials.

Chitin Armor

Chitin is dropped as loot from insect like mobs.
Effect: Nearby insects ignore the wearer.
The following hostile mobs will not attack a player wearing Chitin Armor:
  • Sand Critter
  • Lava Spiderling
  • Screecher
  • Leviathan
  • Tall Crab
  • Bone Spiderlings
  • Bosses, such as the Bone Spider or Lava Widow, still attack normally.

    Mummy Armor

    Can be crafted out of linen.
    Effect: Shields the wearer from Mining Fatigue.
    This protects against the Mining Fatigue effect found around some structures. The more armor pieces you carry, the more the effect is reduced.






























    The Materials and Gems provide a valuable progression path. Upgrade through the Material tiers and refine them to your playstyle by stacking and combining Gem Effects onto any gear.

    It starts with 
    Titanium, then continues into rarer materials, which increase in strength.
    Each ore can only be mined by the 
    previous tier or higher.
    Titanium can be crafted with the titanium forge, which can be found in the Dwarven Realm or be crafted with 9 iron blocks:

    Higher-tier materials are harder to find, the deeper you venture and more risk you take the more you will be rewarded. Each Tier also unlocks more gem slots and stronger Stats.

    Material Tiers and Effects

    Tier
    Effect
    Titanium
    Base material for the entire system
    Cryorite
    Freezes Water
    Verdite
    Accelerates Crop Growth
    Nocturite
    Summons Slow Hostiles
    Pyronite
    Burns Mobs
    Aetherium
    Levitates Mobs and Items
    Corruptium
    Mutates Surrounding

    Gems

    Each gem provides one unique effect, which can be applied to the Tools and Armors.

    How gems work

  • Find a blacksmith in the Dwarven Realm
  • The blacksmith can apply Gems to your equipment
  • Gems can be mixed and stacked in the available slots
  • Dwarven fusing only works in Survival mode
  • Gems and their effects

    Gem Type
    Tool Effect
    Armor Effect
    Sapphire
    Chance to freeze target
    Slows mobs in range
    Crystal Opal
    Illuminates the surrounding area
    Illuminates the surrounding area
    Ruby
    Chance to heal on hit
    Increases regeneration
    Sphalerite
    Chance to drop smelted ores
    Burns nearby enemies
    Onyx
    Chance to mine multiple blocks
    Item Magnet
    Emerald
    Chance for more loot
    Chance for more loot

    Special Armors and Tools

    There are a few special Material sets, which aren’t crafted out of ores.

    Chitin Armor:

    This armor will protect you from any hostile insect type. For example The Sand critter,

    Mummy Armor

    This armor shields you from the mining fatigue effect. Which is common around desert structures.
    It can be crafted out of linen, which is loot that you can find in structures.
























    -ore effects (like in the book)
    -dwarves fusing only works when in survival
    -titanium is the start ore from that it builds up
    -the higher the ore tier, the lower the spawn rate of the ore
    -the deeper down in caves, the higher the spawn rate
    -all armor tiers have animations, particles


    -all custom materials need to be crafted in the “forge” (craftable custom craftingtable)
    -forge is expensive to craft but can be found in dwarven villages
    -tools dont need normal sticks, they need “titanium rods” for crafting


  • special armors/tools (Mummy, Chitin)
  • mummy armor 'Shields the wearer from mining fatigue’ (mummy effect in some desert structures is mining fatigue)
  • chitin armor 'Nearby insects ignore the carrier’ so following hostile mobs wont attack the wearer: sand critter, lava spiderling, screecher, leviathan, tall crab, bone spiderlings (bosses sttill attack)



  • (typescript)
    (DIAMOND) -> TITANIUM -> CRYORITE -> VERDITE ->
    NOCTURITE -> PYRONITE -> AETHERIUM -> CORRUPTIUM


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