Changelog

Eternal End Update 1.1



🆕 Features

  • Added panic behavior to Sprenging when injured.
  • Untitled can now be used to craft standard stone tools and furnaces.
  • The Totem of Undying can now also be found in generated structures.
  • Introduced new sky ambience visuals to enhance the Eternal atmosphere.
  • Added unique attack and hit particles for the Doomed Wolf.
  • Non-solid plant blocks are now replaced when interacting with another block at their location, instead of placing the new block next to them.
  • Non-solid plants can now be destroyed by flowing water.
  • Stripping Scorched Log or Scorched Wood now drops charcoal.


  • ⬆️ Improvements

  • Grass plants now only drop items when harvested with Silk Touch.
  • Improved ground patch generation for Untitled plants.
  • Enhanced Untitled:
    • More dynamic movement and increased aggression.
    • Beam attack visuals, range, and accuracy improved.
    • Players are now correctly returned to their previous gamemode after the Untitled summoning cutscene.
    • Better sound distance and volume handling.
    • No longer falls too quickly.
    • Void Dragon Egg and loot now spawn correctly at the center of the arena.
    • Dragon statues are no longer knockable.
    • Fixed hitbox issues.
    • Cannot be killed during cutscenes.
    • Rebalanced fire and melee attack frequency.
    • Adjusted melee damage.
    • Takes reduced damage from projectiles.
    • Fire breath range greatly increased.
    • Increased flight speed.
    • HP increased from 400 → 600.
    • Fixed incorrect interaction text for arena statues on touch devices.
    • Untitled summoning cutscenes are now being skipped in Hardcore Mode worlds to avoid a Bug that caused players being stuck in Spectator Mode
  • Improved Sveppum movement behavior in water.
  • Lyric Sprouts now drop items according to their growth stage.
  • Entity health balancing adjustments:
  • Attack damage balancing adjustments:
  • Untitled now alert nearby wolves to join in combat.
  • All companion "-ling" entities are now nameable and leashable, even if not tamed.
  • Gilded Deer can now be leashed regardless of tame status.
  • Fixed loot and villager spawn issues in Gilded Ridge Villages.
  • Added mount interaction button text for touch devices.
  • Increased both the drop rate and amount of high-tier loot in Shulker Chests.
  • All Untitled blocks are now flammable and breakable with shovels.
  • All Untitled blocks are now flammable and destructible with axes.
  • Mycelion Mire Slats are now craftable using Mycelion Mire.
  • Releasing a Lost Soul from a bottle now returns an empty bottle to the player.
  • Improved the world loading duration when respawning using the Respawn Anchor.
  • Changed the Settings recipe to make it easier to obtain. It now uses ender pearls instead of ender eyes
  • Improved the Spore Lizard & Verdant Lizard spit particles.
  • Improved the Gilded Golem particle visuals.
  • End portal visuals are now also being spawned for already existing/activated portals.
  • Slightly improved enderman particle visuals.


  • 🔄 Bugfixes

  • Fixed the
    Seeettings
    menu typo (”Leave” ⇒ “Leaves”).
  • Fixed a bug that caused structures to not spawn their entities.
  • Fixed hitboxes for many entities.
  • Fixed a bug that caused endermans to turn aggressive when hitting villagers.
  • Fixed some leash anchor points which caused leashed to be attached incorrectly to the models.
  • Fixed a Respawn Anchor bug that caused players to be locked to the End dimension.
  • Fixed a bug that caused players using Cloud Boots to clip into the first lower blocks when starting to use these boots.
  • Fixed a bug that caused enderite tools & armor to duplicate when flying in the void.
  • Adjusted the enderite tools & armor hovering height for other dimensions.
  • Ametrine Ore now doesn’t respect fortune anymore (which caused a duplication bug).



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